
I think RTS fans are going to like it.In a video game Warhammer® 40,000: Dawn of War®, you might encounter some difficulties or some obstacles that might hinder your progress.

Based on my short time with the game, D awn of War 3 seems challenging, engrossing and varying. At this point, this sounds like a pretty good description. Relic's marketing says the company is aiming for a sense of "escalating chaos" in its multiplayer offering. I played a 1v1 and a 2v2 game, with 3v3 also available. Players always have options to mix things up, most especially with the introduction of those elite units. So you can see how Relic has spent a good deal of time thinking through all the things that can spoil RTS multiplayer games, from early game catastrophes to mid-game stalemates to late-game ennui. Elites also confer extra power to specific units, at least while they are in play. But each player can bend these traits with buffs that affect strategy and which are way more interesting than the usual percentage boost in firepower. There's no doubt that these three races offer plenty of differences. But they have special abilities, like reconstituting scrap and gaining boosts from enemy deaths. They require constant management, as they make easy targets when stationary. The Orks are the most challenging and most interesting race. Their specialty is hit-and-run raids that can enrage the opposition, luring them toward heavily defended traps. They also have magical psychic abilities. Then there are the Eldar, an elf-like people who move fast and can do a lot of ranged damage.

Players always have options to mix things up. There's a big decision to be made here, as cheaper / earlier elite units are extremely useful, but not nearly as powerful as more expensive / later units. The player chooses three elite units at the beginning of the game, and introduces them once enough elite points have been earned. Dawn of War 3 Relic Entertainmentīut D o W 3 - due to be released for Windows PC on April 27 - also includes seriously powerful elite units, which are also earned through possession of territory.

There is no resource management, save for capturing and defending resource points which automatically generate income that can be used on building up military force. Ironically, the genre that D awn of War 3 borrows from most liberally, especially in its multiplayer mode, is the MOBA, itself the child of real-time strategy's multiplayer shortcomings.ĭoW 3's only mode is essentially about bossing lanes, wearing down defensive positions and managing elite units. Through the Warhammer 40K: Dawn of War series, and its World War II kin Company of Heroes, Relic has tweaked and refined the RTS, forever seeking to stay ahead of game-spoiling strategies and dull chores, while borrowing from other forms.
